Purpose

The purpose of the scale is to measure alternative consequences in interpersonal problems in children aged 4 to 6 years.

Brief Description

The scale evaluates a child’s ability to think of different paths or alternative consequences in response to two hypothetical problems presented to them. The researcher describes the problem to the child, asks them to predict what might happen next, and records each response. During the second scenario, the child is asked to anticipate what might happen if alternative actions are taken. The material includes images depicting children in interpersonal conflict situations. The procedure is semi-structured and is administered individually to each child, taking approximately 25 minutes. The questions are presented orally by the researcher, and the child’s responses are recorded verbatim.

Validity

The scale is based on a standardized procedure, has been used both in Greece and internationally, and includes sufficient evidence of construct validity through its research applications.

Reliability

Although specific reliability indices are not provided, the structured nature of the procedure and the use of a semi-structured interview suggest satisfactory levels of reliability in relevant application studies.

Data Analysis and Use

The scale is used through semi-structured interviews, and the analysis is based on the total number of alternative consequences the child can mention. Responses are recorded precisely and include both positive and negative outcomes, providing an indicator of the child’s social and cognitive maturity.

Biblioghraphy

Shure, M. (1992). What Happens Next Game Test. Hahnemann University, USA.
Chiou, V., Zisi, A., Xanthakou, G., & Kaila, M. (2005). Promotion of Mental Health: Intervention in Preschool Children. In Zisi, A., Polemikos, M., & Kaila, M. (Eds.), Mental Health (pp. 124–149). Athens: Atrapos.